Yeah, I made this teleport system that i’m pretty happy with, at first I thought it was going to be harder, just a few problems with object collisions but it works!
I also started to re-draw the 1 level design, the first one was too “blocky” so I made some nice diagonals and it looks cooler, oh and
and the collision system works perfect with those (+1 to future sight programing lol)
I also made this nice chest system, that works with the inventory system.
I can say most of the basic basic mechanics of the game are done
now, after I complete the 1 level, i will focus everything in the combat system, i have this idea that is gonna be great.
I would say, 1-2% of the game is complete, but damn, its been hard, someday I will be proud of call this my game, and trust me, this is gonna be a good one, quality is the priority here.
so yeah, RESUMEEEE:
1.New teleport system
2.New level 1 design
3.Chest system.
aaaand, that’s it. have a super nice weekend, or if you are reading this in the future, that is the highest chance, have a nice this day and 2 days after no matter the day name.
I took the 29 free.
I was tired.
I was actually burnedout.
It was actually lazyness
Sorry?
You’re further along than I was. Good job, honestly. You should be proud of what you’ve done so far. Burnout is a bitch and something I have to deal with a lot. Laziness, too. But you’ve already come so far, and I think that getting the basic core mechanics down is the biggest thing.